Ekonia Online
A pixel-art MMORPG designed, built and operated by one person. Live at ekoniaonline.com, with players on every day.
The scope
An online world needs game design, world building, real-time multiplayer netcode, a persistent world server, content tooling and live operations. Most studios put a full team on each of those layers. Here, every layer was built and is run by the same person. That is the hardest kind of software to keep alive, and it has to stay simple to survive.
One stack, end to end
The project brief set an unusual constraint: a single technology across the whole system. Client and server both run on Godot and GDScript. One engine, one language, end to end. Running an MMORPG server on Godot is rarely attempted; the conventional answer is a custom C++ server. The constraint paid off: shared code between client and server, one mental model, and a build pipeline a single person can actually maintain.
World state persists in MySQL. The rest of the infrastructure stays deliberately boring: proven tools, nothing exotic where exotic is not needed.
Where it stands
The game runs in production. Players log in daily, the world persists, and development continues toward a public beta.